Monday, 26 January 2015

Poster : Backspace.


It came to my attention that I would need something between the back cover and the final double page backspace. To avoid having blank space, I digitally painted two portraits of the main characters and thought I would make a poster to have in the back. 

These are the two images I will be using. 




To produce both of these, I used Manga Studio 5 and the oil brush. This allowed me to achieve even blending along side colour application. 

Comic cover- final scamp

This is my final cover design. I really love how this turned out as it's simple yet charming. I feel like the only thing I would need to change/add would be the issue number and things like a barcode and artist names.

Comic content- final scamp


This is my final scamp for my comic, Uprising. I really like the colour scheme in terms that the almost monochromatic/sepia tones contrast nicely with the very saturated selected colours. To really get contrast on a page, I decided that there will be one specific colour that will be highlighted. 
I am unsure on whether I will be keeping the comic to this exact design, but I feel confident that I will be able to work with this to reach a successful design.

Thursday, 8 January 2015

Fishing island Tai'O, Photo manipulation.


This is the original photo of some housing on the fishing island Tai'O. I thought this would be the most suitable to edit as it looks very cramped and packed with living spaces, just like how I wanted my underground city to look.


To begin with, I covered the backdrop with a dark brown to remove all out door scenery. This way I could work with it to make the picture look more 'underground'.


After that, I then altered the saturation and luminosity to make it darker and reduce the affect of natural light. This way I could make the image a lot more grunge.


Using an Overlay layer setting, I created dramatic shadowing and low lighting. Though effective, I found it to be too dark. To fix this, I used the idea of the lamps from my protagonist bio. 


This is the final manipulation. I really like how it came out as it looks dark and underground with a hint of decay and poverty. I think if I were to do this again, I would probably make it a little less dark so that some of the details, such as the rust along the walls, are not lost as I feel that they really gave the picture an authentic feeling.

Fishing island Tai'O, photography.


In 2011, I traveled with my parents to Hong Kong. We lived in the city for two months, and during which time, we decided to visit some of the fishing islands. This is Tai'O, one of the main fishing islands.  It was the derelict looking huts which have been the main inspiration for the design of my underground City in my comic. The boggy marshlands and dirty looking housing provided a great photography opportunity, and with a bit of photo manipulation, I feel as though these could be used as a base for my City.




This is one of my favourite photographs from the ones I took as I really like the colour composition. I love how the green door, window frames, and plants really compliment the rusted walls and roof, and the scarlet new year decorations. 
I will most likely use this as a base for my "home" design, as out of all the photos I have taken, this hut seemed the most 'lived in'.






































This is a photo of me in front of the huts for good measure, and to prove that I was there.  like the idea of having someone sat in front of the 'city', so I might use this as a pose reference for my main character.







































This photo is pretty interesting as the hut itself was unlike the others. Though substantially smaller in terms of width, it was one of the only houses on the island to have a second floor. The photo really does not do justice to how small these buildings were, but if you look at the door for size comparison, then you will see how petite the buildings actually are.

Wednesday, 7 January 2015

High City: Photographs



After taking ideas of improvement into consideration, I then developed the original design for the Revolutionary and created an outfit which I could dress my roommate in so that she could replicate a live action version of my character. I took influences from various sources, the main source being the setting of the Hunger Games' Capitol City. I also took influence from Japanese geisha fashioin which can be seen in the belt of the model, which is actually based off an Obi.
To give a sense of class, I used a rich looking material for the back drop.


I wanted the Revolutionary to have an instantly recognisable character design. I also wanted to focus on the design of the makeup, as I feel that it would be very dramatic in the High City. I had experimented with some bright colours, but I find that white looked the most sophisticated. I decided to stick to white details as it works well with the blue hair of the model to give a nice cool feeling to contrast against the warm colour and texture of the jacket.
To prove a sense of wealth, people in the High City would have short unnatural coloured hair as it is a lot of maintenance and would show that you could afford the upkeep.
The same is to be said about body modifications. Things like elf ears, piercings, or tattoos are again a show of wealth as it proves that you could afford to pay a professional to mark your body.

Civilian Bio

To help create the setting for my comic, I designed the average citizen for both cities. This was mainly to demonstrate the key difference between the two class systems and add some depth into the comic.
I really like the designs for both. I think if I was going to develop the designs, I would probably alter the High City's design to be something a bit more dramatic. 
What I found to be the most inspiring was the Hunger Game's idea of futuristic wealthy fashion in the Capitol. It was this which gave great influence in my design.

Friday, 2 January 2015

Revolutionary.

I wanted to create a character that wasn't on either 'side' of the situation, and that could help move the story along on neutral grounds so that it isn't always action. This way the comic would have more of  balance between plot and action.
I plan to have her lead the comic's revolution in a more political way, than actually get involved with the physical element of battle.

Wednesday, 17 December 2014

Comic Scamp 1

After scamping up my comic, I decided that the original colour scheme seemed too saturated for the genre (post apocalyptic, in a sense). So as an experiment, I tried out a less saturated colour scheme with hints of colour towards the end. I really like the affect this has as it brings focus to certain details, and breaks up the page so it doesn't look monotonous. 
I think that when it comes to my final comic, I will use a low saturated Sepia colour scheme, with bright saturated colours for key details like eyes or light. 
When I build my final product, I think that I will need to design more pages to go into further depth of the story so that it isn't too vague. 

Comic Layout Comparisons



One of the things I find the most interesting about comics is how the layout effect how efficiently the comic flows. Even more so, the impact that shape has on a mood.

In the first example, Marvel's Winter Soldier, it is clear how the use of smaller and larger boxes have been used to demonstrate the difference between thought and setting, and the importance each of these have.
The smaller more aligned boxes are the thoughts of the key character, and are used just to show him entering the building. It gives the reader the sensation that they're walking along side him.
The small boxes are then followed by a large box that scales the room that he had entered. The fact it's large implies that the room is open and busy.
I also really like how the use of over-lapping boxes implies time and adds dramatic affect.
The final box of the double page spread breaks away from the quadrilateral shape, by slanting the corners and having it 'roofed'. This creates a sharp edge to the box, which works with the violent colours and gives the reader sense of rushing and urgency.

In the second example, Neil Gibson's Twisted Dark, Neil uses a larger box to give the impression of space and vastness. This works well because the trees in the partition dwarf the character.
He also creates a sense of steady walking by using identical boxes on the second page.
The four boxes balance the page nicely and add a sense of rhythm.
I really like the contrast between the two pages, as opposed to having two pages made of similar composition (as is the first example).
I feel the use of an enlarged box really sets the mood and gives the reader a sense of what it would feel like to be in the main character's position.

In terms of layout, I feel that the first example is more successful as it really displays the emotion of the story it's telling. Though, the use of the same structure can be a little boring, and that is where I favour Twisted Dark. However, the box shape in Twisted Dark has no variants, and so makes it feel almost repetitive. It is here where the Winter Soldier comic surpasses, as it's exciting box shapes and layout (in terms of layers) reflect the atmosphere without fault.

Tuesday, 2 December 2014

Painting styles

I was looking at different painting styles for my comic, and I came across an arts who's painting style I really liked. Their Deviantart username is makochan, and they work with grey scale paintings with a coloured layer set to 'over lay.

This is the process I went through to accomplish a similar affect to their work.

I did a basic sketch of what it was I wanted to paint.


I then worked into the sketch with a grey scale paler to create my painting. 

To make the piece a little more aesthetically pleasing, I added in a background with a light gradient to match the highlights and shadows of the character I had painted.


I roughly coloured over the grey scale painting on a new layer and set it to "overlay". This would make it almost transparent but kept the saturation of the colours, as opposed to altering the layer opacity. 

This is the finished sketch. I don't think I will use this technique in the comic as it is very time consuming and I am not overly fond of the over all affect. I think it's because when working over a grey scale painting, the colours can easily lose their saturations. 
Not only that, but painting itself in photoshop without tools such as the 'oil brush' make it very difficult to paint in. 
I think that if I were to try this again, I would use a different software such as Manga Studio Debut 5.


Friday, 21 November 2014

Protagonist Bio

After developing the landscapes, I thought it would also be good to develop the protagonist of the comic, and add further detail to build the character.  I love presenting Bios in a sketchy style as it shows that the character is still in the stages of development. 

Landscape scamps

As the theme of my comic is somewhat Scifi, I decided that it would be a good idea to watch films and gameplay, such as Repo the genetic opera, that have a similar visionaries like the ones I had imagined.

Using these as inspiration, I decided to sketch up some landscape ideas to set an atmosphere for my comic. 


Monday, 10 November 2014

Emulation 2







































This is my Jim Lee emulation. I really enjoyed working in this style. To achieve a more rustic feel to the piece, I used a calligraphy pen and ink.
Though I enjoyed working traditionally, I preferred working digitally as it is a lot easier to sketch and line work in a shorter time period.

Emulation 1


This is my emulation of Abraham Lopez. After browsing his gallery on DeviantArt, I noticed that the majority of his portraits were a pin up of popular comic or game characters. In light of this, I decided to do a mock pin up of the main character from the comic I am designing and making for Unit 3.
I am very pleased with how this turned out.
If I were to redo this emulation, I would improve on the clear crisp lines of the cell shading.
To do this, I would use a stabiliser on the brush settings to avoid any wobbly lines.
To create my emulation, I first had to think of a pose for the character I was going to draw.
As the majority of Lopez's art involving singular characters are often posed in such a a way (along side exaggerated expressions) that their personality almost shines through. This is why I have chosen a neutral pose with a confused expression.

To ensure that the colouring keeps tidy and within the lines, I used cripple layers over a dark grey base. The grey would contrast with any colour I added as it is not at all saturated, meaning that I would be able to spot any errors a lot easier.
The first layer set of colours were my flat base colours. This creates an even palette and gives a basic idea of how the colours will contrast.
Over the base colours I added flat cel shading. I really like the cartoony effect this has on a piece.
Using a soft brush, I added some subtle highlights. This contrasts against the dark cel shading and adds a nice finished feeling to the piece.
I had noticed in Lopez's work that he often includes little rough speech bubbles with limited words, characters (such as an explanation or question mark), or what could be considered some kind of dingbat illustration. To match with her confused expression, I thought a question mark would look the most interesting, and leaves the viewer to interpret what it is she could be asking.
I am really happy with how this turned out. 




Copy 2






































This is an original Wizard comic cover illustrated by Lee Jim. I chose to copy this style because I really like the use of directional lines to create tone and shape.
 This is the first stage of my copy. I used a rough sketch to get a basic idea of shape and proportion.

This is the second stage of my copy. This is where I add detail and alter sizes so that I can get the copy as close as possible to the original.
This is my finished copy of the original. I have used black to give the effect of an inked piece. I am pretty happy with how this came out, though if I were to do it again, I would try and make the characters a little more narrow, as I have drawn them a little too wide compared to the original.

Tuesday, 4 November 2014

Copy 1







































Original art ("Happy Halloween") by Abraham Lopez. I chose to emulate Abraham because I adore his style. I love the way he uses cell shading with gentle gradients in his work, and as I work in a more painterly style myself, I thought it would be interesting to try out something different.
This is my copy of the piece. I replicated Abraham by first lining an observational sketch and using crippling layers with gradients to help achieve a neat colour.
I have made a GIF set of the entire process and I am very happy with the result.


Friday, 3 October 2014

Top Trumps

 Using an old school Top Trump card template, I produced a Marvel card which presented information in a cool and interesting way.










































































After producing the Marvel Top Trump card, I then made a similar card but with a Marvel comic for the subject matter. I chose Thor, one of the most popular Marvel comic series.
 Using the same card template I made a personal Top Trump card and added relative personal information. For the image I used an altered variant of Toradora character Aisika Taiga.

To make all three cards I used Photoshop CS4.

Thursday, 2 October 2014

History of Comics Timeline

Created with Padlet
Here I have researched and presented the history of comics in an organised timeline using Padlet. I have   used cover illustrations to further show the development of comics throughout time.